About

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I began working in the game industry in the early days of 2002, and it has been one of my main passions in life, not to mention my main choice as a creative outlet. I have only allowed that to be interrupted sporadically by opportunities I deemed 'once in a lifetime' (animating for Richard Linklater's A Scanner Darkly film adaption is something I couldn't pass up).

Of late my work has focused on 2D pixel art and animation, but over the years I have worn many hats and have skills in a variety of disciplines. I have significant experience with illustration, 3D environmental modeling, props, texture mapping, interface design, information design, and the front end art that goes with that.

Below you'll find a visual list of all the projects that I've worked on thus far, with many more to come!

 

Professional Work

Epic Mickey: Power of Illusion (3DS)

Epic Mickey: Power of Illusion (3DS)

Monster Tale (DS)

Monster Tale (DS)

Treasure World (DS)

Treasure World (DS)

The Incredible Hulk (DS)

The Incredible Hulk (DS)

future U (DS)

future U (DS)

Dementium: The Ward (DS)

Dementium: The Ward (DS)

The Tale of Despereaux (DS)

The Tale of Despereaux (DS)

WWE Smackdown vs. RAW (DS)

WWE Smackdown vs. RAW (DS)

The Red Star (Xbox/PS2)

The Red Star (Xbox/PS2)

Guitar Hero III (Xbox 360/PS3)

Guitar Hero III (Xbox 360/PS3)

Tony Hawk's Proving Ground (Xbox 360, PS3)

Tony Hawk's Proving Ground (Xbox 360, PS3)

Tony Hawk's Project 8 (Xbox 360, PS3)

Tony Hawk's Project 8 (Xbox 360, PS3)

Vexx (GameCube/PS2/Xbox)

Vexx (GameCube/PS2/Xbox)

Showdown: LoW (GameCube/PS2/Xbox)

Showdown: LoW (GameCube/PS2/Xbox)

NBA Jam 2003 (GameCube/PS2/Xbox)

NBA Jam 2003 (GameCube/PS2/Xbox)

A Scanner Darkly (film) 

A Scanner Darkly (film)